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Initial commit
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153a4e9fd7
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634
node_modules/scheduler/cjs/scheduler.development.js
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634
node_modules/scheduler/cjs/scheduler.development.js
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|
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/**
|
||||
* @license React
|
||||
* scheduler.development.js
|
||||
*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
'use strict';
|
||||
|
||||
if (process.env.NODE_ENV !== "production") {
|
||||
(function() {
|
||||
|
||||
'use strict';
|
||||
|
||||
/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
|
||||
if (
|
||||
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
|
||||
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart ===
|
||||
'function'
|
||||
) {
|
||||
__REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStart(new Error());
|
||||
}
|
||||
var enableSchedulerDebugging = false;
|
||||
var enableProfiling = false;
|
||||
var frameYieldMs = 5;
|
||||
|
||||
function push(heap, node) {
|
||||
var index = heap.length;
|
||||
heap.push(node);
|
||||
siftUp(heap, node, index);
|
||||
}
|
||||
function peek(heap) {
|
||||
return heap.length === 0 ? null : heap[0];
|
||||
}
|
||||
function pop(heap) {
|
||||
if (heap.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var first = heap[0];
|
||||
var last = heap.pop();
|
||||
|
||||
if (last !== first) {
|
||||
heap[0] = last;
|
||||
siftDown(heap, last, 0);
|
||||
}
|
||||
|
||||
return first;
|
||||
}
|
||||
|
||||
function siftUp(heap, node, i) {
|
||||
var index = i;
|
||||
|
||||
while (index > 0) {
|
||||
var parentIndex = index - 1 >>> 1;
|
||||
var parent = heap[parentIndex];
|
||||
|
||||
if (compare(parent, node) > 0) {
|
||||
// The parent is larger. Swap positions.
|
||||
heap[parentIndex] = node;
|
||||
heap[index] = parent;
|
||||
index = parentIndex;
|
||||
} else {
|
||||
// The parent is smaller. Exit.
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function siftDown(heap, node, i) {
|
||||
var index = i;
|
||||
var length = heap.length;
|
||||
var halfLength = length >>> 1;
|
||||
|
||||
while (index < halfLength) {
|
||||
var leftIndex = (index + 1) * 2 - 1;
|
||||
var left = heap[leftIndex];
|
||||
var rightIndex = leftIndex + 1;
|
||||
var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
|
||||
|
||||
if (compare(left, node) < 0) {
|
||||
if (rightIndex < length && compare(right, left) < 0) {
|
||||
heap[index] = right;
|
||||
heap[rightIndex] = node;
|
||||
index = rightIndex;
|
||||
} else {
|
||||
heap[index] = left;
|
||||
heap[leftIndex] = node;
|
||||
index = leftIndex;
|
||||
}
|
||||
} else if (rightIndex < length && compare(right, node) < 0) {
|
||||
heap[index] = right;
|
||||
heap[rightIndex] = node;
|
||||
index = rightIndex;
|
||||
} else {
|
||||
// Neither child is smaller. Exit.
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function compare(a, b) {
|
||||
// Compare sort index first, then task id.
|
||||
var diff = a.sortIndex - b.sortIndex;
|
||||
return diff !== 0 ? diff : a.id - b.id;
|
||||
}
|
||||
|
||||
// TODO: Use symbols?
|
||||
var ImmediatePriority = 1;
|
||||
var UserBlockingPriority = 2;
|
||||
var NormalPriority = 3;
|
||||
var LowPriority = 4;
|
||||
var IdlePriority = 5;
|
||||
|
||||
function markTaskErrored(task, ms) {
|
||||
}
|
||||
|
||||
/* eslint-disable no-var */
|
||||
|
||||
var hasPerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
|
||||
|
||||
if (hasPerformanceNow) {
|
||||
var localPerformance = performance;
|
||||
|
||||
exports.unstable_now = function () {
|
||||
return localPerformance.now();
|
||||
};
|
||||
} else {
|
||||
var localDate = Date;
|
||||
var initialTime = localDate.now();
|
||||
|
||||
exports.unstable_now = function () {
|
||||
return localDate.now() - initialTime;
|
||||
};
|
||||
} // Max 31 bit integer. The max integer size in V8 for 32-bit systems.
|
||||
// Math.pow(2, 30) - 1
|
||||
// 0b111111111111111111111111111111
|
||||
|
||||
|
||||
var maxSigned31BitInt = 1073741823; // Times out immediately
|
||||
|
||||
var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
|
||||
|
||||
var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
|
||||
var NORMAL_PRIORITY_TIMEOUT = 5000;
|
||||
var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
|
||||
|
||||
var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap
|
||||
|
||||
var taskQueue = [];
|
||||
var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
|
||||
|
||||
var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
|
||||
var currentTask = null;
|
||||
var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrance.
|
||||
|
||||
var isPerformingWork = false;
|
||||
var isHostCallbackScheduled = false;
|
||||
var isHostTimeoutScheduled = false; // Capture local references to native APIs, in case a polyfill overrides them.
|
||||
|
||||
var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : null;
|
||||
var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : null;
|
||||
var localSetImmediate = typeof setImmediate !== 'undefined' ? setImmediate : null; // IE and Node.js + jsdom
|
||||
|
||||
var isInputPending = typeof navigator !== 'undefined' && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined ? navigator.scheduling.isInputPending.bind(navigator.scheduling) : null;
|
||||
|
||||
function advanceTimers(currentTime) {
|
||||
// Check for tasks that are no longer delayed and add them to the queue.
|
||||
var timer = peek(timerQueue);
|
||||
|
||||
while (timer !== null) {
|
||||
if (timer.callback === null) {
|
||||
// Timer was cancelled.
|
||||
pop(timerQueue);
|
||||
} else if (timer.startTime <= currentTime) {
|
||||
// Timer fired. Transfer to the task queue.
|
||||
pop(timerQueue);
|
||||
timer.sortIndex = timer.expirationTime;
|
||||
push(taskQueue, timer);
|
||||
} else {
|
||||
// Remaining timers are pending.
|
||||
return;
|
||||
}
|
||||
|
||||
timer = peek(timerQueue);
|
||||
}
|
||||
}
|
||||
|
||||
function handleTimeout(currentTime) {
|
||||
isHostTimeoutScheduled = false;
|
||||
advanceTimers(currentTime);
|
||||
|
||||
if (!isHostCallbackScheduled) {
|
||||
if (peek(taskQueue) !== null) {
|
||||
isHostCallbackScheduled = true;
|
||||
requestHostCallback(flushWork);
|
||||
} else {
|
||||
var firstTimer = peek(timerQueue);
|
||||
|
||||
if (firstTimer !== null) {
|
||||
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function flushWork(hasTimeRemaining, initialTime) {
|
||||
|
||||
|
||||
isHostCallbackScheduled = false;
|
||||
|
||||
if (isHostTimeoutScheduled) {
|
||||
// We scheduled a timeout but it's no longer needed. Cancel it.
|
||||
isHostTimeoutScheduled = false;
|
||||
cancelHostTimeout();
|
||||
}
|
||||
|
||||
isPerformingWork = true;
|
||||
var previousPriorityLevel = currentPriorityLevel;
|
||||
|
||||
try {
|
||||
if (enableProfiling) {
|
||||
try {
|
||||
return workLoop(hasTimeRemaining, initialTime);
|
||||
} catch (error) {
|
||||
if (currentTask !== null) {
|
||||
var currentTime = exports.unstable_now();
|
||||
markTaskErrored(currentTask, currentTime);
|
||||
currentTask.isQueued = false;
|
||||
}
|
||||
|
||||
throw error;
|
||||
}
|
||||
} else {
|
||||
// No catch in prod code path.
|
||||
return workLoop(hasTimeRemaining, initialTime);
|
||||
}
|
||||
} finally {
|
||||
currentTask = null;
|
||||
currentPriorityLevel = previousPriorityLevel;
|
||||
isPerformingWork = false;
|
||||
}
|
||||
}
|
||||
|
||||
function workLoop(hasTimeRemaining, initialTime) {
|
||||
var currentTime = initialTime;
|
||||
advanceTimers(currentTime);
|
||||
currentTask = peek(taskQueue);
|
||||
|
||||
while (currentTask !== null && !(enableSchedulerDebugging )) {
|
||||
if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
|
||||
// This currentTask hasn't expired, and we've reached the deadline.
|
||||
break;
|
||||
}
|
||||
|
||||
var callback = currentTask.callback;
|
||||
|
||||
if (typeof callback === 'function') {
|
||||
currentTask.callback = null;
|
||||
currentPriorityLevel = currentTask.priorityLevel;
|
||||
var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
|
||||
|
||||
var continuationCallback = callback(didUserCallbackTimeout);
|
||||
currentTime = exports.unstable_now();
|
||||
|
||||
if (typeof continuationCallback === 'function') {
|
||||
currentTask.callback = continuationCallback;
|
||||
} else {
|
||||
|
||||
if (currentTask === peek(taskQueue)) {
|
||||
pop(taskQueue);
|
||||
}
|
||||
}
|
||||
|
||||
advanceTimers(currentTime);
|
||||
} else {
|
||||
pop(taskQueue);
|
||||
}
|
||||
|
||||
currentTask = peek(taskQueue);
|
||||
} // Return whether there's additional work
|
||||
|
||||
|
||||
if (currentTask !== null) {
|
||||
return true;
|
||||
} else {
|
||||
var firstTimer = peek(timerQueue);
|
||||
|
||||
if (firstTimer !== null) {
|
||||
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function unstable_runWithPriority(priorityLevel, eventHandler) {
|
||||
switch (priorityLevel) {
|
||||
case ImmediatePriority:
|
||||
case UserBlockingPriority:
|
||||
case NormalPriority:
|
||||
case LowPriority:
|
||||
case IdlePriority:
|
||||
break;
|
||||
|
||||
default:
|
||||
priorityLevel = NormalPriority;
|
||||
}
|
||||
|
||||
var previousPriorityLevel = currentPriorityLevel;
|
||||
currentPriorityLevel = priorityLevel;
|
||||
|
||||
try {
|
||||
return eventHandler();
|
||||
} finally {
|
||||
currentPriorityLevel = previousPriorityLevel;
|
||||
}
|
||||
}
|
||||
|
||||
function unstable_next(eventHandler) {
|
||||
var priorityLevel;
|
||||
|
||||
switch (currentPriorityLevel) {
|
||||
case ImmediatePriority:
|
||||
case UserBlockingPriority:
|
||||
case NormalPriority:
|
||||
// Shift down to normal priority
|
||||
priorityLevel = NormalPriority;
|
||||
break;
|
||||
|
||||
default:
|
||||
// Anything lower than normal priority should remain at the current level.
|
||||
priorityLevel = currentPriorityLevel;
|
||||
break;
|
||||
}
|
||||
|
||||
var previousPriorityLevel = currentPriorityLevel;
|
||||
currentPriorityLevel = priorityLevel;
|
||||
|
||||
try {
|
||||
return eventHandler();
|
||||
} finally {
|
||||
currentPriorityLevel = previousPriorityLevel;
|
||||
}
|
||||
}
|
||||
|
||||
function unstable_wrapCallback(callback) {
|
||||
var parentPriorityLevel = currentPriorityLevel;
|
||||
return function () {
|
||||
// This is a fork of runWithPriority, inlined for performance.
|
||||
var previousPriorityLevel = currentPriorityLevel;
|
||||
currentPriorityLevel = parentPriorityLevel;
|
||||
|
||||
try {
|
||||
return callback.apply(this, arguments);
|
||||
} finally {
|
||||
currentPriorityLevel = previousPriorityLevel;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
function unstable_scheduleCallback(priorityLevel, callback, options) {
|
||||
var currentTime = exports.unstable_now();
|
||||
var startTime;
|
||||
|
||||
if (typeof options === 'object' && options !== null) {
|
||||
var delay = options.delay;
|
||||
|
||||
if (typeof delay === 'number' && delay > 0) {
|
||||
startTime = currentTime + delay;
|
||||
} else {
|
||||
startTime = currentTime;
|
||||
}
|
||||
} else {
|
||||
startTime = currentTime;
|
||||
}
|
||||
|
||||
var timeout;
|
||||
|
||||
switch (priorityLevel) {
|
||||
case ImmediatePriority:
|
||||
timeout = IMMEDIATE_PRIORITY_TIMEOUT;
|
||||
break;
|
||||
|
||||
case UserBlockingPriority:
|
||||
timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
|
||||
break;
|
||||
|
||||
case IdlePriority:
|
||||
timeout = IDLE_PRIORITY_TIMEOUT;
|
||||
break;
|
||||
|
||||
case LowPriority:
|
||||
timeout = LOW_PRIORITY_TIMEOUT;
|
||||
break;
|
||||
|
||||
case NormalPriority:
|
||||
default:
|
||||
timeout = NORMAL_PRIORITY_TIMEOUT;
|
||||
break;
|
||||
}
|
||||
|
||||
var expirationTime = startTime + timeout;
|
||||
var newTask = {
|
||||
id: taskIdCounter++,
|
||||
callback: callback,
|
||||
priorityLevel: priorityLevel,
|
||||
startTime: startTime,
|
||||
expirationTime: expirationTime,
|
||||
sortIndex: -1
|
||||
};
|
||||
|
||||
if (startTime > currentTime) {
|
||||
// This is a delayed task.
|
||||
newTask.sortIndex = startTime;
|
||||
push(timerQueue, newTask);
|
||||
|
||||
if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
|
||||
// All tasks are delayed, and this is the task with the earliest delay.
|
||||
if (isHostTimeoutScheduled) {
|
||||
// Cancel an existing timeout.
|
||||
cancelHostTimeout();
|
||||
} else {
|
||||
isHostTimeoutScheduled = true;
|
||||
} // Schedule a timeout.
|
||||
|
||||
|
||||
requestHostTimeout(handleTimeout, startTime - currentTime);
|
||||
}
|
||||
} else {
|
||||
newTask.sortIndex = expirationTime;
|
||||
push(taskQueue, newTask);
|
||||
// wait until the next time we yield.
|
||||
|
||||
|
||||
if (!isHostCallbackScheduled && !isPerformingWork) {
|
||||
isHostCallbackScheduled = true;
|
||||
requestHostCallback(flushWork);
|
||||
}
|
||||
}
|
||||
|
||||
return newTask;
|
||||
}
|
||||
|
||||
function unstable_pauseExecution() {
|
||||
}
|
||||
|
||||
function unstable_continueExecution() {
|
||||
|
||||
if (!isHostCallbackScheduled && !isPerformingWork) {
|
||||
isHostCallbackScheduled = true;
|
||||
requestHostCallback(flushWork);
|
||||
}
|
||||
}
|
||||
|
||||
function unstable_getFirstCallbackNode() {
|
||||
return peek(taskQueue);
|
||||
}
|
||||
|
||||
function unstable_cancelCallback(task) {
|
||||
// remove from the queue because you can't remove arbitrary nodes from an
|
||||
// array based heap, only the first one.)
|
||||
|
||||
|
||||
task.callback = null;
|
||||
}
|
||||
|
||||
function unstable_getCurrentPriorityLevel() {
|
||||
return currentPriorityLevel;
|
||||
}
|
||||
|
||||
var isMessageLoopRunning = false;
|
||||
var scheduledHostCallback = null;
|
||||
var taskTimeoutID = -1; // Scheduler periodically yields in case there is other work on the main
|
||||
// thread, like user events. By default, it yields multiple times per frame.
|
||||
// It does not attempt to align with frame boundaries, since most tasks don't
|
||||
// need to be frame aligned; for those that do, use requestAnimationFrame.
|
||||
|
||||
var frameInterval = frameYieldMs;
|
||||
var startTime = -1;
|
||||
|
||||
function shouldYieldToHost() {
|
||||
var timeElapsed = exports.unstable_now() - startTime;
|
||||
|
||||
if (timeElapsed < frameInterval) {
|
||||
// The main thread has only been blocked for a really short amount of time;
|
||||
// smaller than a single frame. Don't yield yet.
|
||||
return false;
|
||||
} // The main thread has been blocked for a non-negligible amount of time. We
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function requestPaint() {
|
||||
|
||||
}
|
||||
|
||||
function forceFrameRate(fps) {
|
||||
if (fps < 0 || fps > 125) {
|
||||
// Using console['error'] to evade Babel and ESLint
|
||||
console['error']('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing frame rates higher than 125 fps is not supported');
|
||||
return;
|
||||
}
|
||||
|
||||
if (fps > 0) {
|
||||
frameInterval = Math.floor(1000 / fps);
|
||||
} else {
|
||||
// reset the framerate
|
||||
frameInterval = frameYieldMs;
|
||||
}
|
||||
}
|
||||
|
||||
var performWorkUntilDeadline = function () {
|
||||
if (scheduledHostCallback !== null) {
|
||||
var currentTime = exports.unstable_now(); // Keep track of the start time so we can measure how long the main thread
|
||||
// has been blocked.
|
||||
|
||||
startTime = currentTime;
|
||||
var hasTimeRemaining = true; // If a scheduler task throws, exit the current browser task so the
|
||||
// error can be observed.
|
||||
//
|
||||
// Intentionally not using a try-catch, since that makes some debugging
|
||||
// techniques harder. Instead, if `scheduledHostCallback` errors, then
|
||||
// `hasMoreWork` will remain true, and we'll continue the work loop.
|
||||
|
||||
var hasMoreWork = true;
|
||||
|
||||
try {
|
||||
hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
|
||||
} finally {
|
||||
if (hasMoreWork) {
|
||||
// If there's more work, schedule the next message event at the end
|
||||
// of the preceding one.
|
||||
schedulePerformWorkUntilDeadline();
|
||||
} else {
|
||||
isMessageLoopRunning = false;
|
||||
scheduledHostCallback = null;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
isMessageLoopRunning = false;
|
||||
} // Yielding to the browser will give it a chance to paint, so we can
|
||||
};
|
||||
|
||||
var schedulePerformWorkUntilDeadline;
|
||||
|
||||
if (typeof localSetImmediate === 'function') {
|
||||
// Node.js and old IE.
|
||||
// There's a few reasons for why we prefer setImmediate.
|
||||
//
|
||||
// Unlike MessageChannel, it doesn't prevent a Node.js process from exiting.
|
||||
// (Even though this is a DOM fork of the Scheduler, you could get here
|
||||
// with a mix of Node.js 15+, which has a MessageChannel, and jsdom.)
|
||||
// https://github.com/facebook/react/issues/20756
|
||||
//
|
||||
// But also, it runs earlier which is the semantic we want.
|
||||
// If other browsers ever implement it, it's better to use it.
|
||||
// Although both of these would be inferior to native scheduling.
|
||||
schedulePerformWorkUntilDeadline = function () {
|
||||
localSetImmediate(performWorkUntilDeadline);
|
||||
};
|
||||
} else if (typeof MessageChannel !== 'undefined') {
|
||||
// DOM and Worker environments.
|
||||
// We prefer MessageChannel because of the 4ms setTimeout clamping.
|
||||
var channel = new MessageChannel();
|
||||
var port = channel.port2;
|
||||
channel.port1.onmessage = performWorkUntilDeadline;
|
||||
|
||||
schedulePerformWorkUntilDeadline = function () {
|
||||
port.postMessage(null);
|
||||
};
|
||||
} else {
|
||||
// We should only fallback here in non-browser environments.
|
||||
schedulePerformWorkUntilDeadline = function () {
|
||||
localSetTimeout(performWorkUntilDeadline, 0);
|
||||
};
|
||||
}
|
||||
|
||||
function requestHostCallback(callback) {
|
||||
scheduledHostCallback = callback;
|
||||
|
||||
if (!isMessageLoopRunning) {
|
||||
isMessageLoopRunning = true;
|
||||
schedulePerformWorkUntilDeadline();
|
||||
}
|
||||
}
|
||||
|
||||
function requestHostTimeout(callback, ms) {
|
||||
taskTimeoutID = localSetTimeout(function () {
|
||||
callback(exports.unstable_now());
|
||||
}, ms);
|
||||
}
|
||||
|
||||
function cancelHostTimeout() {
|
||||
localClearTimeout(taskTimeoutID);
|
||||
taskTimeoutID = -1;
|
||||
}
|
||||
|
||||
var unstable_requestPaint = requestPaint;
|
||||
var unstable_Profiling = null;
|
||||
|
||||
exports.unstable_IdlePriority = IdlePriority;
|
||||
exports.unstable_ImmediatePriority = ImmediatePriority;
|
||||
exports.unstable_LowPriority = LowPriority;
|
||||
exports.unstable_NormalPriority = NormalPriority;
|
||||
exports.unstable_Profiling = unstable_Profiling;
|
||||
exports.unstable_UserBlockingPriority = UserBlockingPriority;
|
||||
exports.unstable_cancelCallback = unstable_cancelCallback;
|
||||
exports.unstable_continueExecution = unstable_continueExecution;
|
||||
exports.unstable_forceFrameRate = forceFrameRate;
|
||||
exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
|
||||
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
|
||||
exports.unstable_next = unstable_next;
|
||||
exports.unstable_pauseExecution = unstable_pauseExecution;
|
||||
exports.unstable_requestPaint = unstable_requestPaint;
|
||||
exports.unstable_runWithPriority = unstable_runWithPriority;
|
||||
exports.unstable_scheduleCallback = unstable_scheduleCallback;
|
||||
exports.unstable_shouldYield = shouldYieldToHost;
|
||||
exports.unstable_wrapCallback = unstable_wrapCallback;
|
||||
/* global __REACT_DEVTOOLS_GLOBAL_HOOK__ */
|
||||
if (
|
||||
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' &&
|
||||
typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop ===
|
||||
'function'
|
||||
) {
|
||||
__REACT_DEVTOOLS_GLOBAL_HOOK__.registerInternalModuleStop(new Error());
|
||||
}
|
||||
|
||||
})();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue