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node_modules/scheduler/cjs/scheduler-unstable_post_task.development.js
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node_modules/scheduler/cjs/scheduler-unstable_post_task.development.js
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/**
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* @license React
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* scheduler-unstable_post_task.development.js
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*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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'use strict';
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if (process.env.NODE_ENV !== "production") {
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(function() {
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'use strict';
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// TODO: Use symbols?
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var ImmediatePriority = 1;
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var UserBlockingPriority = 2;
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var NormalPriority = 3;
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var LowPriority = 4;
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var IdlePriority = 5;
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var perf = window.performance;
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var setTimeout = window.setTimeout; // Use experimental Chrome Scheduler postTask API.
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var scheduler = global.scheduler;
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var getCurrentTime = perf.now.bind(perf);
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var unstable_now = getCurrentTime; // Scheduler periodically yields in case there is other work on the main
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// thread, like user events. By default, it yields multiple times per frame.
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// It does not attempt to align with frame boundaries, since most tasks don't
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// need to be frame aligned; for those that do, use requestAnimationFrame.
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var yieldInterval = 5;
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var deadline = 0;
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var currentPriorityLevel_DEPRECATED = NormalPriority; // `isInputPending` is not available. Since we have no way of knowing if
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// there's pending input, always yield at the end of the frame.
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function unstable_shouldYield() {
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return getCurrentTime() >= deadline;
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}
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function unstable_requestPaint() {// Since we yield every frame regardless, `requestPaint` has no effect.
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}
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function unstable_scheduleCallback(priorityLevel, callback, options) {
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var postTaskPriority;
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switch (priorityLevel) {
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case ImmediatePriority:
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case UserBlockingPriority:
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postTaskPriority = 'user-blocking';
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break;
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case LowPriority:
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case NormalPriority:
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postTaskPriority = 'user-visible';
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break;
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case IdlePriority:
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postTaskPriority = 'background';
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break;
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default:
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postTaskPriority = 'user-visible';
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break;
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}
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var controller = new TaskController();
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var postTaskOptions = {
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priority: postTaskPriority,
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delay: typeof options === 'object' && options !== null ? options.delay : 0,
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signal: controller.signal
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};
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var node = {
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_controller: controller
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};
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scheduler.postTask(runTask.bind(null, priorityLevel, postTaskPriority, node, callback), postTaskOptions).catch(handleAbortError);
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return node;
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}
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function runTask(priorityLevel, postTaskPriority, node, callback) {
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deadline = getCurrentTime() + yieldInterval;
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try {
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currentPriorityLevel_DEPRECATED = priorityLevel;
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var _didTimeout_DEPRECATED = false;
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var result = callback(_didTimeout_DEPRECATED);
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if (typeof result === 'function') {
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// Assume this is a continuation
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var continuation = result;
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var continuationController = new TaskController();
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var continuationOptions = {
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priority: postTaskPriority,
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signal: continuationController.signal
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}; // Update the original callback node's controller, since even though we're
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// posting a new task, conceptually it's the same one.
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node._controller = continuationController;
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scheduler.postTask(runTask.bind(null, priorityLevel, postTaskPriority, node, continuation), continuationOptions).catch(handleAbortError);
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}
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} catch (error) {
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// We're inside a `postTask` promise. If we don't handle this error, then it
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// will trigger an "Unhandled promise rejection" error. We don't want that,
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// but we do want the default error reporting behavior that normal
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// (non-Promise) tasks get for unhandled errors.
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//
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// So we'll re-throw the error inside a regular browser task.
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setTimeout(function () {
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throw error;
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});
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} finally {
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currentPriorityLevel_DEPRECATED = NormalPriority;
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}
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}
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function handleAbortError(error) {// Abort errors are an implementation detail. We don't expose the
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// TaskController to the user, nor do we expose the promise that is returned
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// from `postTask`. So we should suppress them, since there's no way for the
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// user to handle them.
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}
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function unstable_cancelCallback(node) {
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var controller = node._controller;
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controller.abort();
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}
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function unstable_runWithPriority(priorityLevel, callback) {
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var previousPriorityLevel = currentPriorityLevel_DEPRECATED;
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currentPriorityLevel_DEPRECATED = priorityLevel;
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try {
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return callback();
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} finally {
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currentPriorityLevel_DEPRECATED = previousPriorityLevel;
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}
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}
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function unstable_getCurrentPriorityLevel() {
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return currentPriorityLevel_DEPRECATED;
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}
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function unstable_next(callback) {
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var priorityLevel;
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switch (currentPriorityLevel_DEPRECATED) {
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case ImmediatePriority:
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case UserBlockingPriority:
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case NormalPriority:
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// Shift down to normal priority
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priorityLevel = NormalPriority;
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break;
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default:
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// Anything lower than normal priority should remain at the current level.
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priorityLevel = currentPriorityLevel_DEPRECATED;
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break;
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}
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var previousPriorityLevel = currentPriorityLevel_DEPRECATED;
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currentPriorityLevel_DEPRECATED = priorityLevel;
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try {
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return callback();
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} finally {
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currentPriorityLevel_DEPRECATED = previousPriorityLevel;
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}
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}
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function unstable_wrapCallback(callback) {
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var parentPriorityLevel = currentPriorityLevel_DEPRECATED;
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return function () {
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var previousPriorityLevel = currentPriorityLevel_DEPRECATED;
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currentPriorityLevel_DEPRECATED = parentPriorityLevel;
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try {
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return callback();
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} finally {
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currentPriorityLevel_DEPRECATED = previousPriorityLevel;
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}
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};
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}
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function unstable_forceFrameRate() {}
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function unstable_pauseExecution() {}
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function unstable_continueExecution() {}
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function unstable_getFirstCallbackNode() {
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return null;
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} // Currently no profiling build
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var unstable_Profiling = null;
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exports.unstable_IdlePriority = IdlePriority;
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exports.unstable_ImmediatePriority = ImmediatePriority;
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exports.unstable_LowPriority = LowPriority;
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exports.unstable_NormalPriority = NormalPriority;
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exports.unstable_Profiling = unstable_Profiling;
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exports.unstable_UserBlockingPriority = UserBlockingPriority;
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exports.unstable_cancelCallback = unstable_cancelCallback;
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exports.unstable_continueExecution = unstable_continueExecution;
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exports.unstable_forceFrameRate = unstable_forceFrameRate;
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exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
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exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
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exports.unstable_next = unstable_next;
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exports.unstable_now = unstable_now;
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exports.unstable_pauseExecution = unstable_pauseExecution;
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exports.unstable_requestPaint = unstable_requestPaint;
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exports.unstable_runWithPriority = unstable_runWithPriority;
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exports.unstable_scheduleCallback = unstable_scheduleCallback;
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exports.unstable_shouldYield = unstable_shouldYield;
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exports.unstable_wrapCallback = unstable_wrapCallback;
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})();
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}
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